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C1.WPF.DX.4.6.2 Assembly / C1.Util.DX.Direct2D Namespace / Geometry Class / ComputeLength Method / ComputeLength(Nullable<Matrix3x2>,Single) Method

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    ComputeLength(Nullable<Matrix3x2>,Single) Method
    In This Topic
    HRESULT ID2D1Geometry::ComputeLength([In, Optional] const D2D_MATRIX_3X2_F* worldTransform,[In] float flatteningTolerance,[Out] float* length)
    Syntax
    'Declaration
     
    Public Overloads Function ComputeLength( _
       ByVal worldTransform As Nullable(Of Matrix3x2), _
       ByVal flatteningTolerance As Single _
    ) As Single
    public float ComputeLength( 
       Nullable<Matrix3x2> worldTransform,
       float flatteningTolerance
    )

    Parameters

    worldTransform
    flatteningTolerance
    See Also